I’m a Master’s graduate in Digital Media, specialized in User-Centered Design. My strength lies in solving complex problems and transforming them into smart, workable digital solutions. I love bringing ideas to life efficiently with tools like Figma and the Adobe Cloud. Since 2021 I'm also creating illustrations with focus on animal and fantasy themes professionally and create art content via social media.

+ VIOSTREAM: A new streaming platform for sci-fi and fantasy lovers. Analyzing different screen devices for streaming, including TV, web and mobile.
+ Role: UX design, research, personas, site map, UI and conception, wireframes
+ Organization: Independent Development Project
+ Ben Bubori: Brand relaunch for an established furniture company, strategically repositioning it to effectively appeal to a contemporary and modern audience.
+ Role: Graphic design for business cards, posters, photos, logo to UX design, research, UI and conception, Wireframes
+ Organization: Interactive Products and Services, Brandenburg University of Applied Sciences
+ gift away: App for strengthen the sustainability idea of not throwing objects away, but gifting them to others. This app helps you to find "Zu Verschenken" - boxes in your city. This concept was especially created for the Berlin area and further developed in an IT team.
+ Role: UX design, research, UI and conception, wireframes, logo design
+ Organization: Human computer interaction course, Brandenburg University of Applied Sciences
+ Solar Saplings: App concept to playfully motivate users to register their balcony power plant through a visionary presentation featuring gamification elements and a trailer showcasing a practical user case. The experience is designed to balance personal performance overview with an engaging idle game.
+ Role: Storyboarder, UX design, research, conception, wireframes, logo design, video editing, filming
+ Organization: Mobile User Experience course, Brandenburg University of Applied Sciences
+ Petra Explorer: Mobile app designed for tourists, offering an interactive guide to the ancient city of Petra. It features detailed 3D views of the city's landmarks, created using photogrammetry technology to bring these historical sites to life. Created during an international project in Jordan.
+ Role: UX design, research, UI and conception, wireframes, logo design, 3D-modelling, photogrammetry, photography
+ Organization: Project Innovation HUB, Brandenburg University of Applied Sciences
+ FOSSIL HUNT: App for finding fossils in your area, especially with focus on Germany. Adding AR-technology to bring the fossils to life via 3D-models.
+ Role: UX design, research, personas, site map, user journey, UI and conception, wireframes, illustration and 3D-modelling
+ Organization: Interface Design course, Brandenburg University of Applied Sciences
+ Stellar Odyssey: Sci-Fi-game concept created to analyze different interface types in the action-adventure-genre. Following diegetic and non-diegetic variations for pc versions and the impact for new developers in deciding the design choice.
+ Role: UX design, research, A/B testing, evaluations, UI and conception, wireframes, logo and icon design, implementation in Unreal 5
+ Organization: Master Thesis, Brandenburg University of Applied Sciences
+ BFME: Reforged: Redesigning the spells and ability casts icons for the remake of the game BFME.
+ Role: UI design, icon designer for interface elements
+ Organization: BFME: Reforged, remote
+ Minotaur: A new battlepass design for a Greek mythology game. With design options for pc and console (Playstation) gamers.
+ Role: UX design, research, UI and conception, wireframes, logo and illustrations, button design
+ Organization: Project Interface in Games, Brandenburg University of Applied Sciences
+ Lucifer: A doodle-jump-like game created in a development group during a weekend game jam.
+ Role: 2D-art, character design and animation, enviroment artwork
+ Organization: Score Space Jam 29, itch.io
+ Raccattack: A jump n'run game with focus on character animation in games.
+ Role: 2D-art, character design and animation, enviroment artwork, programming in Unity
+ Organization: Game Lab, Brandenburg University of Applied Sciences
+ Fantasy UI: UI elements for an inventory and several buttons for a vampire gothic based game.
+ Role: 2D-art, UI and conception, research
+ Organization: Independent Development Project
+ A moment in Al Hamra: An innovative VR experience that recreates an 18th century Omani home, allowing users to explore traditional architecture and hospitality customs. Created during an international project in Oman.
+ Role: 2D-art, character design photogrammetry, 3d modelling
+ Organization: Project Innovation HUB, Brandenburg University of Applied Sciences
+ Rotkäppchen 1600: A horror fairy tale book which is trying to retell the true meaning of the story which could date back to the 16th century.
+ Role: Graphic design, editorial design, illustrations, photography, research
+ Organization: Bachelor thesis, Konstanz University of Applied Sciences
+ Daft Punk: Special edition for the band Daft Punk featuring all their albums in one package
+ Role: Graphic design, editorial design, package design, illustrations
+ Organization: Design course, Konstanz University of Applied Sciences
+ Brochure design for a real estate agency
+ Role: Graphic design, social media content creator, photo editing
+ Organization: Girardelli Immobilien & Projektmanagement, Konstanz
+ Banner design and illustrations for a video creation agency
+ Role: Graphic design, social media content creator, illustration, video editing, story boarding
+ Organization: Verklickern GmbH, Wiesbaden
+ Digitalization of Cultural Heritage: Logo design for the project including shirt prints
+ Role: Graphic, logo design
+ Organization: Brandenburg University of Applied Sciences
+ Video creation for new students starting to study at Brandenburg University of Applied Sciences
+ Role: Video creation, illustration, video creation, story boarding, audio editing
+ Role 2: Creating information material, editing power point presentation for the IT faculty
+ Organization: Brandenburg University of Applied Sciences
+ Mushroom forest: Visit the mushroom forest and explore secrets in the area. Interaction available by picking up mushrooms.
+ Role: 3D-art, character design, 3d modelling, programming
+ Organization: Media, conception, theory course, Brandenburg University of Applied Sciences
+ Photogrammetry projects: Digitalization of cultural heritage in the Middle East. Including projects in Jordan (Petra, Jerash), Oman (Al Hamra).
+ Role: Photogrammetry, research and 3D-modelling
+ Organization: Project Innovation HUB, Digitalization of Cultural Heritage, Brandenburg University of Applied Sciences
+ 3D modelling of a kobold design, 3D-printing to create a DIYS figure to individually color.
+ Role: 2D- and 3D-Artist, 3D-modelling and merch design
+ Organization: Independent Development Project
+ Personal artwork featuring fanarts
+ Role: Illustrator
+ Organization: Freelance Artist
+ Custom character designs and full illustrations for clients
+ Role: Illustrator
+ Organization: Freelance Artist
+ Custom Pet Portraits for clients featuring via Etsy and Socials
+ Role: Illustrator
+ Organization: Freelance Artist
+ Featured as co-artist for Melody, a custom merchandise company, China
+ Cooperation with Stickerapp creating high quality artist stickers, Sweden
+ Cooperation with Wooacry, a custom merchandise company, China
+ Cooperation with Prehistoric Dinosaur Hub, instagram's biggest dinosaur fact channel
Want to stay in touch or cooperate together? Feel free to send me a mail.